AI Insights · Timothy · April 2022
Top 5 Low Poly Games on Android in Australia: Q1 2022 Performance
Discover the performance trends of the top 5 low poly games on Android in Australia during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting performance trends for the top 5 low poly games on Android in Australia. Let's dive into the weekly downloads, revenue, and active user data for these games.
Roblox experienced a significant fluctuation in weekly revenue, starting at approximately $163K in late December 2021 and stabilizing to around $82K-$89K towards the end of March 2022. Weekly downloads showed a declining trend from 11.3K in December to about 7.2K by the end of March. Active users saw a slight decrease from 533K to 497K over the same period.
Idle Lumber Empire from AppQuantum had an inconsistent revenue trend, peaking at $13.4K in early January and declining to roughly $4.9K by the end of March. Downloads also fluctuated, starting at 5.9K in December and ending around 3.8K. Active users followed a similar pattern, dropping from 9.3K in December to about 8.2K in March.
Move House 3D by VOODOO saw a dramatic spike in downloads, peaking at 14.1K in mid-January before declining to 865 by the end of March. Active users mirrored this trend, rising quickly to 23.7K in late January and then stabilizing around 7.3K by the end of March. Revenue remained minimal, peaking at $181 in late January.
Riding Extreme 3D from playducky.com showed a steady increase in downloads, reaching 2.8K in early January and maintaining around 2K towards the end of March. Active users peaked at 5.6K in early January, slightly declining to about 4.7K by the end of March. Revenue remained low, with a minor peak at $36 in early January.
Reckless Getaway 2: Car Chase by Miniclip.com experienced a steady increase in downloads, peaking at 3.2K in late February before declining to 1.3K by the end of March. Active users followed a similar trend, rising to 4.8K in late February and then dropping to around 3K. Revenue remained low throughout the quarter, peaking at $32 in late February.
For more detailed insights and data, visit Sensor Tower.